﻿



using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
namespace TheNerd3
{

    public enum ItemType
    {
        Nerd,
        Computer,
        Door,
        Wall,
        Tree,
        LoveInterest,
    }

    public class CollisionEventArgs : EventArgs
    {

    }

    public abstract class LevelItem
    {
        protected Vector2 _position;
        protected Texture2D _graphic;
        protected Rectangle _boundary;
        protected ItemType _itemType;

        public event EventHandler<CollisionEventArgs> RaiseCollisionEvent;



    }


    public class Nerd : LevelItem
    {
        protected bool _isMale = true;


    }


}